Some updates
Most of the work over the last few weeks has been around designing new objectives/features for the Angolan Theater.
Kasper has been quite active working on the new airbases and testing some new ideas around more 3D objects (trees etc)
List of new airbases
AFB Ondangwa (main forward base and center of SAAF air operations in Angola)
AFB Grootfontein (biggest of bases - and home of buccs, canberras etc)
AFB Mpacha (used extensively for Impala Strikes, COIN ops and logistics to UNITA)
AFM Rundu (alternate base used by Mirages/Impalas)
AFB Ruacana (small strip)
smaller "army airstrips"
Cuban/FAPA bases were large bases based on Soviet design and we will model 3-4 types to be used for Angolan bases. Luckilly we managed to get some excellent satellite data and images to model these to great extent, for example Menongue, Cahama, Ongiva, Cuito Cuanavale etc.
Other important objects being modelled include extensive (4-16 tiles) terrorist bases used by SWAPO, FAPLA SAM sites and brigade HQ's.
The nature of the war included some "unique" solutions to be modelled e.g. HAA (helicopter administraion areas) which basecally were temporary forward "landing zones" that were set up in the bush for logistics and launching operations from.
So these are "cleared areas" in the bush that will be used by choppers and small transports to land and take off from. Another requirement were "bush strips" that basically were just flat areas in the bush or desert that were used by C130's, choppers and transports to use...
Lots of work has been happening in the DB surrounding weapons and stores, also aircraft data, radar data, and work on hitboxes. We dont like the idea of flying a Mirage "through a tree" and not suffering any damage.
On the issue of damage modelling... Kasper has done some preliminary testing on improved damage modelling, and
CET is looking at the code to see how some of this can be incorporated. He is also dead set on working on a DX9 solution (mmmm but he realises the amount of work involved here after our last conversations) as to offer a dynamic lighting/shadow solution.
TrXtr does not know it yet, but he is going to be helping on tools development especially helping Seifer with some Java on cockpit editor (hehe news to both of them), CATE rebuild to assist with a possible solution around "object placing", and then to finally complete my "falconeer DB editor" that I wrote in VB too long ago.
Shutterman is our one stop photographic solution so he provides any reference images we need for texturing and cockpit design.
Bones is being bestowed ownership of our TACREF section, providing a complete multimedia "source" to the entire war, its weapons, people, OPFORS, operations etc and he is involved also in some major data edits regarding radar performances and weapons performances (based on his real life involvement in this arena).
Still no interest from AF or aany of the other "teams", so we are going ahead on our own. We have committed to finishing this theater, I will help on the Vietnam theater photographic tiles later, then our "SAAF collection" addons for FS2004, and high res packaged aircraft add ons to our standards for Falcon 4.
Thats about it for now - beta to TE team by end Sept/October.
---------------
Some "photos" from our "virtual Herman Potgieter" taken in the operational area
Update Threads:
Frugals >>
http://forums.frugal...31&page=2&pp=50
FreeFalcon >>
http://www.freefalco...12d795c72326c82
CombatAce >>
http://forum.combata...?showtopic=8585
CheckSix >>
http://www.checksix-...showtopic=56496
combatsim >>
http://s7.invisionfr...?showtopic=4065
Website >> http://www.combat360.com>
http://www.combat360.com
The new c360 team