Add On Whats Up?
#22
Posted 21 October 2007 - 01:05 AM
gambit168, on Oct 20 2007, 03:19 PM, said:

& the tripe maybe also

working on the A-teams skins has given me no time to update any of the earlier 95%ers i posted !!
:blink: holy cr@p,great stuff.... as usual.
This seems very true these days
#23
Posted 21 October 2007 - 02:30 AM
Is the Camel skin for the F1 model ?? The F1 model is far better than the other one (better cockpit and nicest guns)
About the Dr1 addon....
A-Team Dr1 with a few changes in the cockpit.ini file

Add some leather between the guns and you have the Dr1 from the addon:

Easy instructions to fix the A-Team cockpit can be found here (only for the poor):
http://forum.combata...showtopic=22589
#24
Posted 21 October 2007 - 04:08 AM
i have half done
dh2's
n11's
n24's
se5
EI
Dva
D7
some others dont remember, i normally do a few days on 1 then swapout so it dont get stressful , doing 1 from start 2 finish
can take all the fun out of it , and now the razbam SKYraiders r Here , specially the A1E, I have every 1/48th & 1/72nd
Skyraider ever made , 2 48th matchbox A1Es with resin molded wings from my tamaya raider
But none finished!!!!
Never have enough spare time to skin and model :sleep:
#26
Posted 21 October 2007 - 12:32 PM
.- Manfred Von Richtoffen.
#27
Posted 21 October 2007 - 03:51 PM
1) How do the FMs fly in Hard FM now? Are the sopwith planes flyable in Hard FMa dn how is the DR1 in the add on ?
2) DO I need to re install a new load of FE so no conflicts happen on the add ons I have already?
3) Honest opinion of the AI now after the patch...
4) How are the Add on planes like the early war stuff and those doing with the new FE add on?
Thanks in advance. :clapping:
This post has been edited by Firecage: 21 October 2007 - 03:52 PM
#28
Posted 21 October 2007 - 04:19 PM
Here's a link to the readme.txt at Thirdwire. They recommend not just copying your mods into the new game. They say its best to modify the new files themselves.
http://www.thirdwire...exp1_readme.txt
I haven't flown it enoughto comment on your other questions...although the Camel seems to be a handful. :wink:
Variation on a Chinese Proverb:
If a man gives you a fish you eat for a day. If you learn to fish you can feed yourself for a lifetime.
#29
Posted 21 October 2007 - 04:32 PM
I made a seperate install for the expansion in hope of some online dogfighting :)
Thomas
#30
Posted 21 October 2007 - 05:16 PM
Firecage, on Oct 21 2007, 01:51 PM, said:
2) DO I need to re install a new load of FE so no conflicts happen on the add ons I have already?
3) Honest opinion of the AI now after the patch...
4) How are the Add on planes like the early war stuff and those doing with the new FE add on?
Ah, yah probably downloaded it already, but anyways...
1) I find the Camel infinitely twitchy in hard mode, and the DR1 so very capable in that German sort of way (nothing bad implied at all, fact quite contrary) . They are a tense match for each other, it could go either way...
The only thing that I noticed odd is that they both require constant forward stick in level flight... I even checked whether my joystick was out, it wasn't. Is this a historical trait??? I flew the 110 HP Camel and the 130 HP back to back, and they are different handling planes, as they should be. Some pilots swore off one or the other.
2) I backed my original FE folder up, and for a quick fix last night just "patched over" it. It worked, I had loads of fun, but I also have some environment graphics issues at the horizon and in the sky (and likely others). Looks like a clean install is needed sadly...
3) The AI is very capable (I got nailed about half the time :blush: ), yet in my limited experience with the expansion, probably not as "driven" as Peter made them (for good or bad, I'm not sure yet...). But that is a very subjective opinion at this point and I reserve to change my mind with time...
4) To make sure my joystick wasn't buggered up (see #1), I flew Instant Mission (also to see if TK had changed the Instant Mission, or added another choice for it which would have been nice; he hasn't...[disappointed]) and the SPAD XIII handles mighty differently now. Thus I think changes to all early planes is to be expected since TK has introduced some very nice spins and stalls, and who knows what else at this point. Maybe Peter has his work cut out for him?
Overall, my opinion is likely tainted by the fact that, out of expediency and a desire to play with the little time I had this weekend, I simple tried to patch it over.
I still had a lot of fun. I can only imagine what a real Camel flew like, and this is as close to it as I imagine. I keep having to check whether I have inadvertently hit game speedx2 by mistake. But still, the Camel was a notoriously nervous flyer, and that "notoriety" has not been achieved in hard mode; it could have been harder, but maybe it wouldn't have had as much commercial appeal perhaps (?). Those who think that the stock a/c roll too easily will think the same thing.
IMHO, the jury is still out on whether I got as much out of my $30 this time around... Then again, the U.S. dollar is tanking :wink:
It is so much more than a patch, but not a new game.
This post has been edited by B Bandy RFC: 21 October 2007 - 05:44 PM
#31
Posted 21 October 2007 - 06:38 PM
The planes do have a lot of forward stick need to keep them level. I have heard that this was the case but I'm not 100% it was to this degree, might have been though.
So far I have been in the Dr1 and the Alb DVa and I am VERY impressed with both. I think over all the planes are a bit more twitchy then they were pre patch, which makes for some working and re-training of the Aiming of guns a bit. This may also be some setting of the J stick in the options area. I have not looked at the dead zone and sensitivity settings yet.
The Dr1 is just a thrill to fly and is fast to become My fave plane at this time but I still have many more new planes to fly and also need to re-fly the old planes since I'm thinking they probably fly much differently. I think the FM on this DR1 far surpasses the FM I did on the Ateam Model and the Ateam FM itself in Hard mode. I have not flown the new patch in normal FM and don't plan on it so all this is based on Hard FM.
I love being able to take off from the airfields a bit more than before, it can take some time to get to where your going but its a good trade off when your doing it for immersion factor. The blip on the Eng's in the DR1 takes some getting used to in DF's and you have to learn to time it well so as to not lose to much speed/Energy.
Over all I think the plane speeds are a bit more realistic now. The SE5 were zooming me pretty much and getting some alt before returning. I do think Peters AI on planes was still more aggressive. I think he needs to get that back in this release ASAP (hint hint). I found myself again having to chase down planes that would not re-engage allot of the time. Maybe this is there to re-enact rookie pilots.
Guns still seem a bit OP'd and I had no problems taking down the SE5s and Spads so far. Damn the Spad is fast BTW.
I would say yes to anyone thinking about getting the exp pack and wanting to know if its worth it. I say YES it is very much worth the $30 investment. :clapping: :good: :biggrin: :yes:
Haven't seen any of the weather changes to terrain yet but I haven't looked at dates of action really so maybe I am staying the summer area of the seasons.
I am re-doing the Plane fest real fast to see how the weather changes work and make sure they have a good feel and time line. The version I had ready for this release (been wanting to add the planes in) includes only the plane sets from TKs releases and doesn't have any outside planes in it at this time. I may release it or not. I haven't decided if I want to tackle another full campaign yet. RL is eating my time really bad. :blink:
#32
Posted 21 October 2007 - 08:26 PM
Personally, I think it's well worth the money. I think the makers of add on aircraft have their work cut out for them revamping their flight models to fit the new fm, but I think it's well worth the effort.
#33
Posted 21 October 2007 - 09:00 PM
img00004.jpg (90.5K)
Number of downloads: 22
#34
Posted 22 October 2007 - 08:12 AM
Major Lee's Aerodrome
#35
Posted 22 October 2007 - 08:51 AM
BTW...I loaded up the ATeam's Pup (with Peter01's last FM) and tried it out. Flys OK but needs some tweaking...seems underpowered now. I assume all the 3rd party planes will need reworking to incorporate the new stall parameters and such.
Variation on a Chinese Proverb:
If a man gives you a fish you eat for a day. If you learn to fish you can feed yourself for a lifetime.
#36
Posted 22 October 2007 - 09:31 AM
& its fare to say , all the mods we have for our sins, make such a huge difference , its simply a whole different experience!!!
If theres a NEW SEASONS FEAture , maybe it will find its way into WOE & WOV real soon
#37
Posted 22 October 2007 - 10:23 AM

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