Tailspin, on Jul 3 2007, 11:17 PM, said:
Probably, yes, however:-
All strike squadrons are already tasked a high percentage of anti-shipping missions, e.g. "MissionChance[ANTI_SHIP]=60".
Those Missions are assigned, as I understand it, depending on the "StartInterdiction=" flag for each force, the variable being the number of successful strike missions carried out. So, the lower the number, the higher proportion of anti-ship missions you get. The problem is, for that type of Anti-Shipping Mission, the game engine will only pick CARGO_SHIP objects as targets (which is why many warships have that as their object role) and only one type of ship. So it is impossible to generate convoys of cargoships with, say, Destroyer escorts, as a pure Anti_shipping mission. My workaround has been to add target areas with a mix of destroyer and cargoship targets, which at least looks like a convoy, and ensures you get a ton of flak fired in your direction when you are lining up to bomb a cargo ship - just more fun that way.
So, if you have a low StartInterdiction number, you get a lot of anti-ship missions, or at least you ought to. I am finding that the way the game assigns strike mission targets is less than clear - at least to me. I am trying to set it up so you get a distinct phase of Channel Missions, followed by anti-airfield missions, followed by attacks on London. So far, it's not really working out.
I will keep plugging away. There are so many variables that it is difficult to work out what exactly is happening when you change things, and get a CTD for your trouble. Next thing to try is effectively separate campaigns for each "phase" - but that will take a little time to set up.
Cheers,
baltika

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